![]() Xiomorns have little interest in protecting a world’s indigenous life, except as necessary for their experiments’ goals, and wage war against such races when native empires encroach upon the xiomorns’ experimental realms. The worlds these enigmatic beings have visited feature strange ruins in remote regions and immense, vault-like caverns deep underground where ecologies that shouldn’t exist flourish. Xiomorns comprise two castes: the four-legged mythic Vault Builders and the two-legged non-mythic Vault Keepers.īoth are among the most ancient forms of life-primeval elemental beings who travel to raw, new worlds upon the Material Plane, pursuing strange ecological investigations into the nature of life. Looking at the ol EC Ghoulunatics, i thought itd be fun to play with the others and try my spin on them in the vein of. HashiCorp has really taken out all the stops when it comes to creating a nice. They're the best of the best as far as products for secrets management and the ability to use it against relatively any service you have is unheard of for other products. Organization solitary, pair, or cabal (3–6 plus 4–12 pechs and 2–6 earth elementals) HashiCorp Vault, in my opinion, is a defacto standard for any cloud or automation implementation. ![]() Item Shaper (Ex)įor the purposes of crafting magic items or constructs, a Vault Keeper is treated as though it had all item creation feats. Item Mastery (Ex)Ī Vault Keeper can always activate spell trigger and spell completion items as if the spell were on its class list. Haunt of Fear and Vault of Horror Fashion shopping style So without further ado allow us to introduce The Vault Keeper Online Shopping price comparison. This ability otherwise functions as the Vault Builder version. On a critical hit, a target that fails its save instead takes 4 points of Dexterity drain. Crystallization (Su)Ī creature struck by a Vault Keeper’s claw must succeed at a DC 25 Fortitude save or take 1 point of Dexterity drain. Skills Acrobatics +20, Climb +30, Craft (sculpture) +13, Disable Device +22, Heal +20, Knowledge (arcana) +27, Knowledge (dungeoneering) +24, Knowledge (geography) +24, Knowledge (nature) +24, Knowledge (planes) +27, Perception +23, Sense Motive +23, Spellcraft +27, Stealth +27, Use Magic Device +26Ī Vault Keeper’s crystal burst deal 12d6 points of damage. sunder)įeats Combat Reflexes, Dodge, Improved Critical (claw), Improved Sunder, Mobility, Power Attack, Spring Attack, Weapon Finesse of objects only), shatter (DC 19), statue (DC 24), stone shape, stone tellģ/day- command stone (DC 26), flesh to stone (DC 23), spike stones (DC 21), wall of stoneġ/day- summon monster VII ( earth elementals only), symbol of scrying Spell-Like Abilities (CL 16th concentration +23)Īt will- dispel magic, greater teleport (self plus 50 lbs. Special Attacks crystal burst (DC 25), crystallization (DC 25), rend (2 claws, 2d4+9) Melee 4 claws +24 (2d4+6/19–20 plus crystallization) Perception +23ĪC 28, touch 19, flat-footed 19 (+8 Dex, +1 dodge, +9 natural)ĭR 10/ adamantine and bludgeoning Immune elemental traits SR 25 Init +8 Senses darkvision 60 ft., tremorsense 120 ft. LN Medium outsider ( earth, elemental, extraplanar)
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